Quickfacts

Developer:
SomaSim
Located in Chicago, Illinois

Founding date:
April 1, 2013

Website:
www.somasim.com

Social:
twitter.com/somasim_games
facebook.com/somasimgames

Press/Business Contact
[email protected]

Titles:
Project Highrise, 1849, 1849: Nevada Silver


About SomaSim

SomaSim was founded in 2013 by industry veteran Robert Zubek to create simulation games. The studio’s first game, 1849, a city management game set during the California Gold Rush, was released in May of 2014. The next game, Project Highrise, a skyscraper simulation game, is currently in development with release anticipated late summer 2016.

Click here for more about the studio founders.


Projects

Project Highrise

Project Highrise is a skyscraper construction and management sim.

Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it’s an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.

From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything – every wall and wire, every office and apartment. As the building owner you must keep your tenants happy – and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamour to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.

Will you create an exclusive office high-rise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you’ll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.

Learn more here.

1849

1849 is a city management game for tablets and PCs, set in the California Gold Rush. With all of the peril and possibility of the new frontier, 1849 challenges players to build a thriving mining empire in 19th century California. The game contains 20 campaign scenarios that trace the development of the Gold Rush throughout northern California, from mining camps in the High Sierra to the bustling city of San Francisco. Each scenario map will challenge players with a unique set of starting conditions, victory goals, and obstacle events.

A player’s task in 1849 is to build towns, populate them with workers, and then make sure that those workers are housed, fed, and entertained. Players manage and coordinate extensive production networks to supply workers with their daily requirements, and engage in trade with nearby towns. 1849 has over 50 resources that players can dig up, farm, refine or manufacture as they build more and more complex towns and cities.

The 1849: Nevada Silver expansion pack carries the simulation into neighboring Nevada, presenting players with six challenging new scenarios set ten years after the Gold Rush. With trains moving goods between distant cities, steam-powered mills boosting production, and more complex mining processes yielding deeply hidden riches, Nevada Silver expands on 1849’s addictive gameplay to provide even more challenge on a bustling new frontier.

More here.


Videos



Images

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Workplace Info  City Streets Trading Map v2

Additional screenshots and images available upon request.


Logos

logo_v4_coolGray_withStroke

1849logoPS_final2 somasim-large-white

If you’re looking for a specific size or format, please contact us!


Selected Articles

Project Highrise

1849

Game Development


Videos, twitch and Podcasts


SomaSim Team and Collaborators

Robert Zubek,
SomaSim Cofounder

Matthew Viglione,
SomaSim Cofounder

Eddie Einikis,
Concept and 2D Artist

Kevin Paskowski,
UI Collaborator

Brian Block,
Composer and Sound Effects (Project Highrise)