Project Highrise is Now Availalbe

by matt v, November 10th, 2016

Break out the hardhats and consult the blueprints because Project Highrise is now available!

You can start building skyward today. Here’s where you can get the game:

It’s also available on the Humble Store and on GOG.com.


Project Highrise Steam Page Announcement

by matt v, June 2nd, 2016

We’ve got some exciting news to share that we figured warranted a break from our regular posting schedule. So, without further ado…

Project Highrise is now in preview on Steam. You can’t buy it (yet), but you can add it to your wishlist and follow it for more updates as we move toward our launch later this summer.

If you clicked through to the Steam page, you might have also noticed that our friends at Kasedo Games have made a teaser trailer video for Project Highrise.


Project Highrise – February 2016 Architect’s Notes

by matt v, February 23rd, 2016

The desire to reach for the sky runs very deep in our human psyche.
César Pelli

This month, we’re taking a quick break from our usual posts to announce some exciting news about Project Highrise.

Exciting News #1
We’re proud to announce that we’re teaming up with Kasedo Games, a division of Kalypso Media, to release Project Highrise. If you’re not familiar, Kalypso is the company that brought us the lovely and wonderful Tropico series of games. While this doesn’t mean that El Presidente will have an office in your tower, it does mean that we’ll have a lot of help from them as we work toward releasing Project Highrise this summer.

You can learn more more about Kasedo and the other games they’ve released or are in the pipeline by visiting their website at www.kasedogames.com. They’re on twitter at @KasedoGames. You can also see the press release about our partnership here.

Exciting News #2
We’re going to be at GDC in San Francisco next month to demo the game. If you’re in the media business and would like to spend some time with us and see the game in vivo, contact Lindsay Schneider at Kalypso for an appointment. And to all of our Bay Area friends, we’ll see you in a few weeks!

Exciting News #3
Project Highrise has got a logo! Eddie Einikis, the artist that created all of the offices and other tenants in the game also created this amazing logo for the game. Pretty neat, right?

logo_v4_coolGray_withStroke
We’ll return to posts about the ongoing development of the game next month when we’ll delve into the beginnings of the game’s campaign mode.  


1849: Gold Edition

by matt v, August 11th, 2015

gold_edition_stacked

Today we’ve released 1849: Gold Edition which combines the original California scenarios along with the six Nevada scenarios.

We’ve also added an Epilogue featuring 2 final scenarios after the Gold Rush, where you can take the reins in Oakland and Nevada City to rebuild their wealth-depleted economies in the post-rush era.

Everyone who bought 1849 or 1849: Gold Edition gets the new 2-level epilogue as a free update through the store you purchased it from. Check it out if you haven’t downloaded the update yet!

1849: Gold Edition is available from Steam, IndieGameStand, GOG, the Apple App Store and the Google Play Store.

Happy Mining!


Happy Birthday, 1849!

by matt v, May 8th, 2015

We released 1849 on May 8, 2014. It’s been a great year and we’ve been humbled by the response to our first simulation game. Thank you, everyone.

In my family – and I suspect many others – whenever there is a celebration of a significant birthday or graduation or wedding, we like to break out embarrassing photos of the person we’re celebrating. It’s fun to look back and see your cousin covered with icing or wearing silly clothes.

With today being 1849’s first birthday, I think it’s only right to continue that tradition and share some of 1849’s baby photos.

So here is the game as it looked on May 3, 2013, about a year before release. We had some rad programmer art, right?

2013-05-03

But they grow up so fast. By July of 2013, with Eddie newly on the team, we had our first real Gold Rush buildings in the game.

screenie

And we were hard at work creating the 49ers to live in them.

npc-outfit-samples

And by May 8, 2014, the Gold Rush had arrived.

capitol

To celebrate 1849’s 365th day of existence, the game is 50% off on PC, iOS and Android until Sunday, May 10.

 


1849: Nevada Silver is Now Available

by matt v, September 16th, 2014

1849logo_nevada

Today marks the release of 1849’s first expansion pack. So grab your pickaxe and mosey on over to the Comstock Lode where new fortune awaits in 1849: Nevada Silver.

capitol

Here’s some of what’s new in Nevada:

  1. Six new cities/scenarios! They should be pretty challenging – especially the last three once you’ve picked up the basics in the first couple of cities.
  2. There are trains! Now you’ll have to work with trains and their schedules for the delivery of crucial raw materials. The trading system in Nevada is completely redone and you can have some trades repeat as long as you have the cash or resources on hand when the train arrives.
  3. New resources and buildings have been added. Some of the buildings will require you to commit resources to their construction before you can use them. And this being Nevada, there’s a casino.
  4. The last two levels have landmark buildings to construct – the Virginia & Truckee Railroad in Virginia City and the Nevada State Capitol in Carson City.
  5. And a few other surprises await you in the Comstock Lode of Nevada…

Visit the 1849: Nevada Silver webpage to read more about the expansion pack and to find out where you can buy it.


Steam Greenlit 1849 Today!

by matt v, April 3rd, 2014

Thanks to all of you and your many votes, we made it through Greenlight today! We cannot thank you enough. We’re excited and humbled by making through so quickly!

We invite everyone to sign up for email updates. We’ll keep you updated as we finish up our early access beta and get 1849 ready for its Steam debut. You can also get the early access edition from that page and visit our player forums.

We said we could not thank all of you enough, so here’s one more: THANK YOU!


1849 Early Access Update 2 – The Mother Lode

by matt v, March 29th, 2014

We’ve released our second content update to 1849’s early access. If you have the early access version of the game, the main menu will let you know that updates are available. If you don’t have the early access version, it’s available at IndieGameStand.

Here’s what we’ve added:

  • Five new scenarios: You can head into the deep woods in Ukiah, gather supplies for a new expedition in Benicia, dig  into the Mother Lode in Sonora, create a steam ship network in Martinez and indulge in Sonoma wines in Santa Rosa.
  • Hear the sounds of the Gold Rush. Now you can hear the clang of the hammers, the thud of the ax and din of your towns with new sound effects.

You can visit the forum for a complete listing and the details of this release. Our next update will be out in a few weeks and you can expect more scenarios, an automated trade system, some new songs in the soundtrack and maybe a few more surprises.

We’re also on Steam Greenlight!
Please vote for us to be released on Steam:


1849 Early Access Update 1: The Way to San Jose

by matt v, March 6th, 2014

We’ve released our first content update to 1849’s early access. If you have the early access version of the game, the main menu will let you know that updates are available. If you don’t have the early access version, it’s available at IndieGameStand.

Here’s what we’ve added:

  • Five new scenarios: You can stock up on food and drink in San Jose, dig for gold with the jumping frogs of Calaveras County, head into the unknown northern Sierra Nevada in search of a new claim, embrace the good life by making fine wine in the Napa Valley, and join the otters searching for sardines in Monterey Bay.
  • Break out the headphones and turn up the speakers because we’ve added the first few tracks to 1849’s soundtrack! Just be warned – the tracks may get stuck in your head.
  • No more windowing. Full screen mode is now available.
  • Wandering peeps. You’ll now see a lot less of our friend the farmer. Houses now generate all types of NPCs and there’s a surprise new one in the game.
  • Trade UI updates. Many of you have asked for it, and now it’s here. When you open the trade menu, you’ll now be able to see the amount of inventory you’ve got in storage right there in the menu. No more clicking back and forth.

We’ve made some other changes here and there. And for the profoundly curious, you can check out the release notes on the forum. Now it’s back to work getting ready for our next update in three weeks. We’re planning on five more scenarios, sound effects and a maybe a few more surprise updates!

We’re also on Steam Greenlight!
Please vote for us to be released on Steam:


Early Access Available

by robert, February 19th, 2014

An Early Access version is now available for purchase at IndieGameStand. With Early Access, you’ll get access to the current version of the game and to continuous updates. We’ll be adding new scenarios, new content and refining gameplay in the coming months leading up to launch.


We’re also on Steam Greenlight! Please vote for us to be released on Steam:


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