The new Tokyo Towers content pack released on Steam and GOG on September 8!
With 10 new apartments, you’ll have many new choices as you seek to master the complicated, crowded (and expensive) world of Tokyo’s vibrant residential market. Ranging from smartly designed micro apartments to palatial penthouses, you’ll be able to design a quintessentially Tokyo residential block complete with matching exteriors and cityscapes inspired by Japan’s unique urban landscape.
You need to push your management skills to the limit as you try and build the city’s next big resort. Transform the once desolate desert of Las Vegas into a swanky hotel, vast casinos and millions of tourists dreaming of making it big.
Here’s a quick recap of some of the main features of the Las Vegas expansion pack:
Casinos – Entice people to come and part with their hard-earned money in style, with all new casinos.
Hotels – Why do your visitors need to leave at all? Keep the business travellers and high-rollers rolling through, with rooms of all sizes that fit every need – but be sure to keep them happy as your ratings depend on it!
Events & Shows – Bring in the best show in town, and attract crowds of happy visitors… and their wallets. Have them come in for the show, but stay for the food and the games.
VIPs – Invite rock stars, comedians, or business gurus to come and perform at your venue – but just don’t expect them to come for free! The bigger the celebrity, the bigger the demands.
Evolved Gameplay – Experience how the new location challenges your building skills, from new type of Air Conditioning utility, to special service elevators, NPCs, random events and more.
In addition to the new content available for the Las Vegas quite a bit of new content has been added to the base game. Here are some highlights:
Mover’s office – Move things around your tower once you’ve built a mover’s office to coordinate and manage the process.
New tenants – New retail and restaurant tenants are now available.
New contracts – Take on new contracts from the city to earn extra resources to help build even more prestigious towers!
If you’re looking for a complete rundown of additions and changes for version 1.5, we’ve got complete release notes here.
The Project Highrise: Las Vegas expansion pack
will be released on April 13!
Get ready to try your luck as a resort hotel mogul with brand new Las Vegas-themed scenarios, characters and game mechanics! Check out last month’s post for an overview of what to expect in the expansion.
Since we launched Project Highrise back in September, we’ve watched many of our dedicated players build some truly monumental, epic skyscrapers – monster buildings that exceeded even our own experiences and expectations.
By massive, we mean things like this one. It keeps going and is more than twice as tall as the screenshot suggests, the game just doesn’t zoom out any further.
If this is your building, let us know – we’d love to give you credit!
But one of the things lacking for many (ourselves included) was a way to make a suitably monumental, epic lobby and entrance for your skyscraper. If you wanted to add what real estate agents call “curb appeal” to your skyscraper, your options were limited to single floor wallpapers along with lovely statues and fountains inside and out.
But no more! After some lobbying (you knew that would happen, right?) on the Steam forums and because we thought it would look fantastic, we’ve launched two and three floor tall lobbies.
Above (clicking for full size is recommended) we’ve got the glass and steel variant that lets in lots of natural light. Other than the imposing hanging sculpture near the front door, you’ll also notice that elevators change appearance when they’re entirely flanked by these new, tall lobbies. Very fancy light fixtures are optional, but recommended.
Now here’s a three floor tall lobby. Instead of glass and steel, we’ve opted here for some sophisticated tile work to compliment the geometric hanging decorations that float above our lobby. We’ve got some utility closets here that will also change in appearance when surrounded by lobbies for a better aesthetic fit. And as requested by many on the Steam discussion board, you can have lights on the ceiling and decorations on the floor with the new lobbies.
We’ve really enjoyed creating all of these updates over the past few months. It’s also been great fun getting to know some of you on the Steam discussion boards and finding out what you like about the game, wish we would change or hope we would add. Since release, we’ve added quite a bit to Project Highrise and our friends at Kasedo Games made a short video, a sort of then and now retrospective covering the four months since launch.
The desire to reach for the sky runs very deep in our human psyche. César Pelli
This month, we’re taking a quick break from our usual posts to announce some exciting news about Project Highrise.
Exciting News #1 We’re proud to announce that we’re teaming up with Kasedo Games, a division of Kalypso Media, to release Project Highrise. If you’re not familiar, Kalypso is the company that brought us the lovely and wonderful Tropico series of games. While this doesn’t mean that El Presidente will have an office in your tower, it does mean that we’ll have a lot of help from them as we work toward releasing Project Highrise this summer.
You can learn more more about Kasedo and the other games they’ve released or are in the pipeline by visiting their website at www.kasedogames.com. They’re on twitter at @KasedoGames. You can also see the press release about our partnership here.
Exciting News #2 We’re going to be at GDC in San Francisco next month to demo the game. If you’re in the media business and would like to spend some time with us and see the game in vivo, contact Lindsay Schneiderat Kalypso for an appointment. And to all of our Bay Area friends, we’ll see you in a few weeks!
Exciting News #3 Project Highrise has got a logo! Eddie Einikis, the artist that created all of the offices and other tenants in the game also created this amazing logo for the game. Pretty neat, right?
We’ll return to posts about the ongoing development of the game next month when we’ll delve into the beginnings of the game’s campaign mode.
We released 1849 on May 8, 2014. It’s been a great year and we’ve been humbled by the response to our first simulation game. Thank you, everyone.
In my family – and I suspect many others – whenever there is a celebration of a significant birthday or graduation or wedding, we like to break out embarrassing photos of the person we’re celebrating. It’s fun to look back and see your cousin covered with icing or wearing silly clothes.
With today being 1849’s first birthday, I think it’s only right to continue that tradition and share some of 1849’s baby photos.
So here is the game as it looked on May 3, 2013, about a year before release. We had some rad programmer art, right?
But they grow up so fast. By July of 2013, with Eddie newly on the team, we had our first real Gold Rush buildings in the game.
And we were hard at work creating the 49ers to live in them.
Today marks the release of 1849’s first expansion pack. So grab your pickaxe and mosey on over to the Comstock Lode where new fortune awaits in 1849: Nevada Silver.
Here’s some of what’s new in Nevada:
Six new cities/scenarios! They should be pretty challenging – especially the last three once you’ve picked up the basics in the first couple of cities.
There are trains! Now you’ll have to work with trains and their schedules for the delivery of crucial raw materials. The trading system in Nevada is completely redone and you can have some trades repeat as long as you have the cash or resources on hand when the train arrives.
New resources and buildings have been added. Some of the buildings will require you to commit resources to their construction before you can use them. And this being Nevada, there’s a casino.
The last two levels have landmark buildings to construct – the Virginia & Truckee Railroad in Virginia City and the Nevada State Capitol in Carson City.
And a few other surprises await you in the Comstock Lode of Nevada…