Who are we?
We love simulation games. We think there should be more of them, so we started SomaSim in 2013 to make more of them. We live and work in the amazing city of Chicago.
We released our first game, 1849, in May 2014. Inspired by classics like the Caesar and Pharaoh series of games, 1849 is a city management game set in the California Gold Rush. In September of 2014, we added the Nevada Silver expansion pack to 1849.
We are currently developing our second game, Project Highrise. Players will be able to start simulating skyscrapers in Project Highrise sometime in early 2016.
Rob builds all of the tech for all of our games. Everything the AI does, every NPC path, every game system and pretty much every line of code came from Rob’s keyboard. Rob frequently gets his hands dirty when it comes to game design and art direction.
Previously, he was a principal software engineer at Zynga, where he built large-scale social games such as CityVille and FarmVille 2. Prior to Zynga, he developed online game infrastructure at Three Rings Design and console games at Electronic Arts/Maxis. He received a Ph.D. in Computer Science from Northwestern University in 2005.
Right now, when he’s not making simulation games, he might be playing too much Cities: Skylines or putting down riots in Prison Architect.
Matt does most of the game design, writing and art direction. Those bad puns in 1849? Mostly his fault. Matt likes to design (overly) complex game systems that make Rob’s life as a game programmer difficult.
Before starting to make games, he spent over a decade in communications, previously as the director of communications for Catholic Charities in San Francisco. A graphic designer by training, anything done in print, in a video, online, in newspaper, on the side of a bus, or anywhere else for Catholic Charities, came out of Matt’s office.
When Matt isn’t working on creating simulation games, he likes to spend time trying to take over the world in Europa Universalis or watching all of his Banished villagers slowly perish.